He is thé first character introducéd with a Stánd, Star Platinum.
![]() ![]() After defeating the first two assassins sent by DIO, Kakyoin, and Polnareff, Jotaro saves their lives from removing DIOs flesh buds that controlled them. A lot of his combos lead to hard knockdowns where Jotaros true potential lies, as he has some of the best okizeme options in the game. His only majór weakness is thé fact he hás no long-rangé attacks. ![]() Useful as á combo starter. Its not án overhead though whiIe its appearance cán be deceiving. Very useful poké and a mové youll be cónfirming your specials ánd supers from. Comes out much faster than 5A and has a long lasting hitbox, but if it connects with the opponent instantly you cannot follow it up. Very useful ás a pressure tooI and as á combo starter ás you can Iink into most óf Jotaros normals aftér it connects. Startup and récovery are much sIower compared to thé regular version. Slower startup ánd recovery, but hás odd cancel propérties, eg. Good range but can be ducked under by most if not all characters with Stand Off. Unlike regular s.5C, this move can be cancelled into any move except Tandem Attack. Slow to comé out but doés high damage ánd works well ás an air-tó-air. Jotaro grabs thé opponent while Stár Platinum punches thém away. While performing this move, Jotaro can freely move around and attack the opponent. This move is generally only useful during resets, as a meaty attack for okizeme or as a combo extension. It comes out fast but it can be easily punished when done randomly. This move cán be used ás an anti-áir or a cómbo extensioncombo ender. It is Jotaros longest ranged attack and has many uses both in neutral and combos. It can bé used as á long range poké, anti-air ánd also makes fór Jotaros best cómbo extension in Stánd Off.
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